EComponentListener

EComponentListener —

Synopsis




            EComponentListener;
EComponentListener* e_component_listener_new
                                            (Bonobo_Unknown comp);
Bonobo_Unknown e_component_listener_get_component
                                            (EComponentListener *cl);
void        e_component_listener_set_component
                                            (EComponentListener *cl,
                                             Bonobo_Unknown comp);


Object Hierarchy


  GObject
   +----EComponentListener

Signals


"component-died"
            void        user_function      (EComponentListener *ecomponentlistener,
                                            gpointer            user_data)               : Run first

Description

Details

EComponentListener

typedef struct _EComponentListener EComponentListener;


e_component_listener_new ()

EComponentListener* e_component_listener_new
                                            (Bonobo_Unknown comp);

Create a new EComponentListener object, which allows to listen for a given component and get notified when that component dies.

comp : Component to listen for.
Returns : a component listener object.

e_component_listener_get_component ()

Bonobo_Unknown e_component_listener_get_component
                                            (EComponentListener *cl);

cl :
Returns :

e_component_listener_set_component ()

void        e_component_listener_set_component
                                            (EComponentListener *cl,
                                             Bonobo_Unknown comp);

cl :
comp :

Signal Details

The "component-died" signal

void        user_function                  (EComponentListener *ecomponentlistener,
                                            gpointer            user_data)               : Run first

ecomponentlistener : the object which received the signal.
user_data : user data set when the signal handler was connected.